On-the-Job Learning with Bayesian Decision Theory

By Keenon Werling, Arun Tejasvi Chaganty, Percy Liang, Christopher D. Manning. 2015

23 citations recorded by the source corpus.

Our goal is to deploy a high-accuracy system starting with zero training examples. We consider an on-the-job setting, where as inputs arrive, we use real-time crowd-sourcing to resolve uncertainty where needed and output our prediction when confident. As the model improves over time, the reliance on crowdsourcing queries decreases. We cast our setting as a stochastic game based on Bayesian decision theory, which allows us to balance latency, cost, and accuracy objectives in a principled way. Computing the optimal policy is intractable, so we develop an approximation based on Monte Carlo Tree Search. We tested our approach on three datasets—named-entity recognition, sentiment classification, and image classification. On the NER task we obtained more than an order of magnitude reduction in cost compared to full human annotation, while boosting performance relative to the expert provided labels. We also achieve a 8% F1 improvement over having a single human label the whole set, and a 28% F1 improvement over online learning.

Subfields: Artificial Intelligence, Computer Science Applications

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Luke S. Zettlemoyer
  2. Michael Lewis
  3. Julian Michael
  4. Percy Liang
  5. Mohit Bansal
  6. Hannaneh Hajishirzi
  7. Noah A. Smith
  8. Luheng He

In Computer Science Applications

  1. Luke S. Zettlemoyer
  2. Luheng He
  3. Robert D. Kleinberg
  4. Julian Michael
  5. Assaf J. Zeevi
  6. Arnoud V. den Boer

Citations in the corpus