Acceleration techniques for GPU-based volume rendering
By Jens Harald Krüger, Rüdiger Westermann. IEEE Visualization, 2003. VIS 2003., 2003
979 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/4fed3a2c382752cb7e594c253ab95a7d9cdd2e17
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Citations in the corpus
- Advanced Medical Displays: A Literature Review of Augmented Reality (2008, methodology): “Currently, 3D texture based [135] and GPU accelerated raycast [133] renderers are the state of the art in terms of speed and image quality, where the latter offer better image quality.”
- A CNN Regression Approach for Real-Time 2D/3D Registration (2016, methodology): “Note that given , and , a synthetic X-ray image can be computed following (3) using Ray-Casting algorithm [13], and the generated image is referred to as DRR.”
- A survey of medical image registration on graphics hardware (2011, methodology): “[37] J.”