TORCS, The Open Racing Car Simulator, v1.3.5
By Bernhard Wymann, Christos Dimitrakakis, Andrew Sumner, E. Espié, Christophe Guionneau, Rémi Coulom. 2013
31 citations recorded by the source corpus.
Subfields: Reinforcement Learning, Evaluation & Benchmarks
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Abhinav Kumar Gupta
- Timothy P. Lillicrap
- Chelsea Finn
- Ali Farhadi
- Shimon Whiteson
- David Silver
In Evaluation & Benchmarks
- Abhinav Kumar Gupta
- Ali Farhadi
- Li Fei-Fei
- Roozbeh Mottaghi
- Yuke Zhu
- Alex Graves
- Timothy P. Lillicrap
- David Silver
Citations in the corpus
- Asynchronous Methods for Deep Reinforcement Learning (2016, methodology): “tep Q and n-step Q methods presented in this work with similar potential improvements. 5.2.2 TORCS Car Racing Simulator We also compared the four asynchronous methods on the TORCS 3D car racing game [Wymann et al., 2013]. TORCS not only has more realistic graphics than Atari 2600 games, but also req”
- Target-driven visual navigation in indoor scenes using deep reinforcement learning (2016, methodology): “Additionally, our method is generalizable to new scenes and new targets, while the mentioned methods should be re-trained for a new game, or in case of a change in the game rules.”