Computerized Cognitive Training with Older Adults: A Systematic Review
By Alexandra M Kueider, Jeanine M. Parisi, A. Gross, G. Rebok. PLoS ONE, 2012
633 citations recorded by the source corpus.
A systematic review to examine the efficacy of computer-based cognitive interventions for cognitively healthy older adults was conducted. Studies were included if they met the following criteria: average sample age of at least 55 years at time of training; participants did not have Alzheimer’s disease or mild cognitive impairment; and the study measured cognitive outcomes as a result of training. Theoretical articles, review articles, and book chapters that did not include original data were excluded. We identified 151 studies published between 1984 and 2011, of which 38 met inclusion criteria and were further classified into three groups by the type of computerized program used: classic cognitive training tasks, neuropsychological software, and video games. Reported pre-post training effect sizes for intervention groups ranged from 0.06 to 6.32 for classic cognitive training interventions, 0.19 to 7.14 for neuropsychological software interventions, and 0.09 to 1.70 for video game interventions. Most studies reported older adults did not need to be technologically savvy in order to successfully complete or benefit from training. Overall, findings are comparable or better than those from reviews of more traditional, paper-and-pencil cognitive training approaches suggesting that computerized training is an effective, less labor intensive alternative.
Subfields: Demography, Experimental and Cognitive Psychology, Psychiatry and Mental health
View Paper: https://www.semanticscholar.org/paper/47d7978deb53c4348fc0c40b028976b8ac814787
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Psychiatry and Mental health
Citations in the corpus
- Sedentary behavior and health outcomes among older adults: a systematic review (2014, background): “illustrate this point, some studies have shown that video game and computer use, even though classified as sedentary by energy expenditure criteria, may reduce the risk of mental health disorders [51-53].”
- Computerized Cognitive Training in Cognitively Healthy Older Adults: A Systematic Review and Meta-Analysis of Effect Modifiers (2014, background): “Because we expected studies to report multiple cognitive outcomes and display methodological variability [9,13], our analyses were planned in three stages.”