Differential coordinates for interactive mesh editing
By Yaron Lipman, Olga Sorkine-Hornung, Daniel Cohen-Or, David Levin, C. Rössl, Hans-Peter Seidel. Proceedings Shape Modeling Applications, 2004., 2004
326 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computational Mechanics, Control and Systems Engineering
View Paper: https://www.semanticscholar.org/paper/46979ebb9ed2d8027d593169e0a72aca8e8a51ae
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Olga Sorkine-Hornung
- Daniel Cohen-Or
- Xingang Pan
- Kun Zhou
- Harry Shum
- Shang-Hua Teng
- Jovan Popovic
- Hujun Bao
In Computational Mechanics
- Olga Sorkine-Hornung
- Daniel Cohen-Or
- Christian Theobalt
- Mario Botsch
- Yaron Lipman
- Marc Alexa
- Jovan Popovic
- Craig Gotsman
In Control and Systems Engineering
- Olga Sorkine-Hornung
- Christian Theobalt
- Wojciech Matusik
- Daniel Vlasic
- Jovan Popovic
- Ilya Baran
- Mario Botsch
- Kun Zhou
Citations in the corpus
- Differential Representations for Mesh Processing (2006, methodology): “It is important to note that all the above-mentioned methods [45,47,49] are fast: the size of the system matrices involved in the reconstruction is n × n, where n is the number of vertices in the ROI.”
- On Linear Variational Surface Deformation Methods (2008, methodology): “In contrast, the Laplacian editing papers [41], [49], [60]”
- Mesh-based inverse kinematics (2005, methodology): “Other editing methods use intrinsic representations such as Laplacian (also called differential) coordinates [Alexa 2003; Lipman et al. 2004; Sorkine et al. 2004] or pyramid coordinates [Sheffer and Kraevoy 2004].”
- Spatial adaption of robot trajectories based on laplacian trajectory editing (2015, background): “Yet the straightforward approach suffers from two drawbacks, a large computational complexity due to a matrix inversion involved (Eck et al. 1995; Kobbelt et al. 2000) and the inadequate treatment of large deformations (Lipman et al. 2004; Zhou et al. 2005).”
- Laplacian mesh optimization (2006, methodology): “In particular, several methods try to preserve all original vertex Laplacians while imposing new positions for a few vertices [Lipman et al. 2004; Sorkine et al. 2004; Yu et al. 2004], which allows detail preserving modeling.”
- Articulated mesh animation from multi-view silhouettes (2008, methodology): “We convert our template mesh to Laplacian coordinates [Alexa 2003; Lipman et al. 2004] in order to represent the iteratively”
- Linear rotation-invariant coordinates for meshes (2005, methodology): “In the past years several mesh editing techniques were introduced [Zorin et al. 1997; Kobbelt et al. 1998; Guskov et al. 1999; Lee 1999; Bendels and Klein 2003; Botsch and Kobbelt 2004; Lipman et al. 2004; Sheffer and Kraevoy 2004; Sorkine et al. 2004; Yu et al. 2004; Zayer et al. 2005].”
- Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold (2023, background): “Conventionalapproaches[Botsch and Sorkine 2007] typically convert images into meshes, and then deform the mesh subject to geometric constraints such as rigidity [Igarashi et al. 2005; Sorkine and Alexa 2007] and Laplacian smoothness [Lipman et al. 2004, 2005; Sorkine et al. 2004].”
- Subspace gradient domain mesh deformation (2006, methodology): “Existing techniques convert this nonlinear term into a linear one by either heuristically approximating [Lipman et al. 2004; Zhou et al. 2005] or linearizing [Sorkine et al.”