Acquisition of chess knowledge in AlphaZero

By Thomas McGrath, Andrei Kapishnikov, Nenad Tomašev, Adam Pearce, Demis Hassabis, Been Kim, Ulrich Paquet, Vladimir Kramnik. 2021

204 citations recorded by the source corpus.

Significance Seventy years ago, Alan Turing conjectured that a chess-playing machine could be built that would self-learn and continuously profit from its own experience. The AlphaZero system—a neural network-powered reinforcement learner—passed this milestone. In this paper, we ask the following questions. How did it do it? What did it learn from its experience, and how did it encode it? Did it learn anything like a human understanding of chess, in spite of having never seen a human game? Remarkably, we find many strong correspondences between human concepts and AlphaZero’s representations that emerge during training, even though none of these concepts were initially present in the network.

Subfields: Artificial Intelligence, Economics and Econometrics, Reinforcement Learning

How researchers see this paper

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In Artificial Intelligence

  1. Neel Nanda
  2. Martin Wattenberg
  3. Efstratios Gavves
  4. Leonard Bereska
  5. James Y. Zou
  6. Michael R Douglas
  7. David Bau
  8. Richard Ngo

In Economics and Econometrics

  1. Hanspeter Pfister
  2. James Y. Zou
  3. Richard Ngo
  4. Jacob Steinhardt

In Reinforcement Learning

  1. Alán Aspuru-Guzik
  2. James Y. Zou
  3. Richard Ngo
  4. Jacob Steinhardt

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