Human-object interaction recognition by learning the distances between the object and the skeleton joints
By Meng Meng, Hassen Drira, Mohamed Daoudi, Jacques Boonaert. 2015
23 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Jun Liu
- G. Wang
- Alex ChiChung Kot
- Ling-yu Duan
- Amir Shahroudy
- Tian-Tsong Ng
- Hossein Rahmani
- Yihong Gong
In Computer Vision and Pattern Recognition
In Human-Computer Interaction
Citations in the corpus
- Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos (2016, methodology): “[43] proposed a real-time action recognition method by applying random forest classifier on a set of distance values between the body joints and interacted objects.”
- Skeleton-Based Human Action Recognition With Global Context-Aware Attention LSTM Networks (2017, neutral): “nition have been proposed [29], [30], [31], [32], [33], [34], [35], [36], [37], [38], [39], [40], [41].”
- Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates (2017, neutral): “Skeleton-based action recognition has been explored in different aspects in recent years [40], [41], [42], [43], [44], [45], [46], [47], [48], [49], [50], [51], [52], [53], [54], [55], [56], [57].”
- Global Context-Aware Attention LSTM Networks for 3D Action Recognition (2017, background): “Various feature extractors and classifier learning methods for 3D action recognition have been proposed in the past few years [28, 37, 31, 65, 54, 26, 34, 5, 47, 59, 38, 56, 32, 2].”