Pleasure, Learning, Video Games, and Life: The Projective Stance
By James Paul Gee. 2005
104 citations recorded by the source corpus.
Subfields: Experimental and Cognitive Psychology, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/4256de651f33f7259173bf4fa95fd58914af2360
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Experimental and Cognitive Psychology
In Social Psychology
In Sociology and Political Science
Citations in the corpus
- Children's Motivations for Video Game Play in the Context of Normal Development (2010, background): “Video games with skilled protagonists allow players to temporarily perceive themselves as experts, possessing the special powers of a cunning criminal or a skilled warrior (Gee, 2007).”