Generative Multi-Adversarial Networks

By Ishan Durugkar, Ian Gemp, Sridhar Mahadevan. 2016

368 citations recorded by the source corpus.

Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to multiple discriminators. In previous work, the successful training of GANs requires modifying the minimax objective to accelerate training early on. In contrast, GMAN can be reliably trained with the original, untampered objective. We explore a number of design perspectives with the discriminator role ranging from formidable adversary to forgiving teacher. Image generation tasks comparing the proposed framework to standard GANs demonstrate GMAN produces higher quality samples in a fraction of the iterations when measured by a pairwise GAM-type metric.

Subfields: Computer Vision and Pattern Recognition, Statistical and Nonlinear Physics, Generative Models

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Dacheng Tao
  3. Ming-Hsuan Yang
  4. Xiaogang Wang
  5. Trevor Darrell
  6. Bernt Schiele
  7. Jitendra Malik
  8. Andrea Vedaldi

In Statistical and Nonlinear Physics

  1. Jun-Yan Zhu
  2. Ioannis Mitliagkas
  3. Lawrence Carin
  4. Vishnu Naresh Boddeti
  5. Dmitry P. Vetrov
  6. Chunyuan Li
  7. Zizhao Zhang
  8. Jan Kautz

In Generative Models

  1. Jun-Yan Zhu
  2. Richard Zhang
  3. Dacheng Tao
  4. Oliver Wang
  5. Ming-Hsuan Yang
  6. Ming-Yu Liu
  7. Timo Aila
  8. Eli Shechtman

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