Large mesh deformation using the volumetric graph Laplacian
By Kun Zhou, Jin Huang, John M. Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Harry Shum. ACM Transactions on Graphics, 2005
372 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design
View Paper: https://www.semanticscholar.org/paper/4129661989c44c3c8e70af1787ce144cc7f4fbb3
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Olga Sorkine-Hornung
- Daniel Cohen-Or
- Mario Botsch
- Yaron Lipman
- Jovan Popovic
- David Levin
- Ilya Baran
- Yoshihiko Nakamura
In Computer Graphics and Computer-Aided Design
- Olga Sorkine-Hornung
- Daniel Cohen-Or
- Mario Botsch
- Yaron Lipman
- David Levin
- Yoshihiko Nakamura
- Thomas Nierhoff
- Sandra Hirche
Citations in the corpus
- Balloon Shapes: Reconstructing and Deforming Objects with Volume from Images (2013, methodology): “Note that our silhouette term does not require knowing the contour generators differing from [22], [29], [12], [7].”
- Automatic rigging and animation of 3D characters (2007, background): “Skinning Almost any system for mesh deformation (whether surface based [Lipman et al. 2005; Yu et al. 2004] or volume based [Zhou et al. 2005]) can be adapted for skeleton-based deformation.”
- Differential Representations for Mesh Processing (2006, neutral): “[61] proposed to augment the Laplacian surface representation with a volumetric graph.”
- Green Coordinates (2008, methodology): “…family of deformation techniques applies the deformation directly to the surface [Sorkine et al. 2004; Yu et al. 2004; Lip-man et al. 2005; Zhou et al. 2005; Botsch et al. 2006; Huang et al. 2006; Sorkine and Alexa 2007; Au et al. 2007; Shi et al. 2007] These methods are based on…”
- Spatial adaption of robot trajectories based on laplacian trajectory editing (2015, background): “Yet the straightforward approach suffers from two drawbacks, a large computational complexity due to a matrix inversion involved (Eck et al. 1995; Kobbelt et al. 2000) and the inadequate treatment of large deformations (Lipman et al. 2004; Zhou et al. 2005).”
- On Linear Variational Surface Deformation Methods (2008, methodology): “[73] proposed similar skeleton-curve deformation constraints for character animation, combined with Laplacian editing of a volumetric graph (they used a variant of geodesic transformation propagation).”