An analytic solution to discrete Bayesian reinforcement learning

By Pascal Poupart, Nikos A. Vlassis, Jesse Hoey, Kevin Regan. 2006

343 citations recorded by the source corpus.

Reinforcement learning (RL) was originally proposed as a framework to allow agents to learn in an online fashion as they interact with their environment. Existing RL algorithms come short of achieving this goal because the amount of exploration required is often too costly and/or too time consuming for online learning. As a result, RL is mostly used for offline learning in simulated environments. We propose a new algorithm, called BEETLE, for effective online learning that is computationally efficient while minimizing the amount of exploration. We take a Bayesian model-based approach, framing RL as a partially observable Markov decision process. Our two main contributions are the analytical derivation that the optimal value function is the upper envelope of a set of multivariate polynomials, and an efficient point-based value iteration algorithm that exploits this simple parameterization.

Subfields: Artificial Intelligence, Computational Theory and Mathematics

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In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Shimon Whiteson
  5. Yoshua Bengio
  6. Ruslan Salakhutdinov
  7. Joelle Pineau
  8. Trevor Darrell

In Computational Theory and Mathematics

  1. Sergey Levine
  2. Shimon Whiteson
  3. Pieter Abbeel
  4. Csaba Szepesvari
  5. Lihong Li
  6. Peter Stone
  7. Jan Peters
  8. Todd Hester

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