Pommerman: A Multi-Agent Playground
By Cinjon Resnick, W. Eldridge, David R Ha, Denny Britz, Jakob N. Foerster, Julian Togelius, Kyunghyun Cho, Joan Bruna. 2018
90 citations recorded by the source corpus.
We present Pommerman, a multi-agent environment based on the classic console game Bomberman. Pommerman consists of a set of scenarios, each having at least four players and containing both cooperative and competitive aspects. We believe that success in Pommerman will require a diverse set of tools and methods, including planning, opponent/teammate modeling, game theory, and communication, and consequently can serve well as a multi-agent benchmark. To date, we have already hosted one competition, and our next one will be featured in the NIPS 2018 competition track.
Subfields: Artificial Intelligence, Sociology and Political Science
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Shimon Whiteson
- Philip H. S. Torr
- Sergey Levine
- Mohit Bansal
- Caiming Xiong
- Josh Tenenbaum
- Richard Socher
- Antonio Torralba
In Sociology and Political Science
- Shimon Whiteson
- Christian Schröder de Witt
- Pablo Hernandez-Leal
- Philip H. S. Torr
- Antonio Torralba
- Ahmed Khalifa
- Chuang Gan
- Jakob N. Foerster
Citations in the corpus
- The StarCraft Multi-Agent Challenge (2019, background): “Resnick et al. (2018) propose a multi-agent environment based on the game Bomberman , encompassing a series of cooperative and adversarial tasks meant to provide a more challenging set of tasks with a relatively straightforward 2D state observation and simple grid-world-like action spaces.”
- A survey and critique of multiagent deep reinforcement learning (2018, background): “hem [69, 71, 72]. 4.3. Open questions Finally, here we present some open questions for MDRL. On the challenge of sparse and delayed rewards. Recent MAL competitions and environments (e.g., Pommerman [112], Capture the ag [86], MARLO [113], Starcraft II [114], and Dota 2 [16]) have complex scenarios ”
- Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration (2020, background): “There has been a large body of platforms for various multi-agent tasks (Jaderberg et al., 2019; Samvelyan et al., 2019; OpenAI, 2018; Lowe et al., 2017; Resnick et al., 2018; Shu & Tian, 2018; Carroll et al., 2019; Suarez et al., 2019; Baker et al., 2019; Bard et al., 2020).”
- Backplay: "Man muss immer umkehren" (2018, unknown): “Pommerman is a stochastic environment (Resnick et al., 2018) based on the classic console game Bomberman and will be a competition at NeurIPS 2018.”
- Learning Transferable Cooperative Behavior in Multi-Agent Teams (2019, background): “Other ways of forming a fixed size representation is to multi-channel grids or feature maps (Resnick et al., 2018), however, that unnecessarily increases the observation space of the agent and hence the complexity of the problem.”
- Building Cooperative Embodied Agents Modularly with Large Language Models (2023, background): “…Samvelyan et al., 2019; Carroll et al., 2019; Puig et al., 2021; 2023), or use uninterpretable continuous vectors (Jiang & Lu, 2018; Das et al., 2019) or limited discrete symbols (Lowe et al., 2017; Jaques et al., 2019; Jain et al., 2020; Patel et al., 2021; Resnick et al., 2018) for communication.”
- Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning (2019, methodology): “Other recently introduced game-based AI benchmarks, such as the OpenAI Retro Challenge (Nichol et al. 2018), Coin-Run (Cobbe et al. 2018), and Pommerman (Resnick et al. 2018) all feature various kinds of environment randomization.”
- Competitive Experience Replay (2019, background): “Resnick et al. (2018b) and Salimans & Chen (2018) propose to train policies on Pommerman (Resnick et al., 2018a) and the Atari game ‘Montezumas Revenge’ by starting each episode from a different point along a demonstration.”