Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
By J. Deutsch, M. Borbely, Jenny Filler, K. Huhn, Phyllis Guarrera-Bowlby. Physical Therapy, 2008
736 citations recorded by the source corpus.
Subfields: Neurology, Psychiatry and Mental health, Rehabilitation
View Paper: https://www.semanticscholar.org/paper/3fcf3317fc24a8cf6b88f612f7bef2cd170a79e2
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- Younbo Jung
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Citations in the corpus
- The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence (2014, background): “It has shown benefits in traumatic brain injury [9,10], Cerebral Palsy [11], stroke rehabilitation [12,13], young adults with physical and intellectual disabilities [5], and older adults [14,15].”
- Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance. (2010, methodology): “The WBB possesses similar characteristics to a laboratory-grade FP in that it contains four transducers which are used to assess force distribution and the resultant movements in COP.”
- Games for a better life: effects of playing Wii games on the well-being of seniors in a long-term care facility (2009, background): “Empirical research has demonstrated the medical benefits of Wii for the therapeutic treatment of cerebral palsy, Parkinson’s disease and osteoporosis [26].”
- Towards customizable games for stroke rehabilitation (2010, methodology): “Consequently, they cannot be used by the majority of patients recovering from a stroke [9,11].”
- Emergence of Virtual Reality as a Tool for Upper Limb Rehabilitation: Incorporation of Motor Control and Motor Learning Principles (2014, background): “70 The focus of the activity is primarily on task accomplishment, rather than task performance, for which an overall game score is provided.”