Serious Games, Debriefing, and Simulation/Gaming as a Discipline
By D. Crookall. 2010
656 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/3e004662dbea2a08f88a5e4ef6d20b31cba79cb4
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- David A. Kolb
- Alice Y. Kolb
- Michael H. Morris
- D. Kuratko
- Kurt I. Lewin
- Marshall A. Baker
- H. Gibson
- P. Freire
Citations in the corpus
- On Becoming an Experiential Educator (2014, background): “Crookall (2010) emphasizes that “learning comes from the debriefing, not from the game.”
- Goals, Success Factors, and Barriers for Simulation-Based Learning (2012, background): “Other reports analyze simulation and debriefing at different levels of detail (Alinier, Hunt, Gordon, & Harwood, 2006; Crookall, 2010; Dieckmann, Molin Friis, Lippert, & Østergaard, 2009; Fanning & Gaba, 2007; Henneman & Cunningham, 2005).”
- Inclusive Wealth Report 2018 (2018, neutral): “Dasgupta, L.H., Goulder, G. Daily, P.R. Ehrlich, G.M. Heal, S. Levin, K.-G. Mäler, S. Schneider, D.A. Starrett, and B. Walker (2004), “Are We Consuming Too Much?,” Journal of Economic Perspectives, 18(1), 147–172. Arrow, K.J., P. Dasgupta, L.H. Goulder, K.J. Mumford, and K. Oleson (2012), “Sustainab”