Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
By Mandy Grüttner, Frank Sehnke, Tom Schaul, J. Urgen Schmidhuber. 2010
14 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Developmental and Educational Psychology
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- J. Urgen Schmidhuber
- David R Ha
- Alex Graves
- Sergey Levine
- Yoshua Bengio
- Quoc V. Le
- Faustino J. Gomez
- Mohit Bansal
In Developmental and Educational Psychology
Citations in the corpus
- Deep learning in neural networks: An overview (2014, methodology): “Compare earlier RL Atari players (Grüttner et al., 2010) and an earlier, raw video-based RL NN for computer games (Koutnı́k et al.”
- On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Models (2015, methodology): “1, except that C is now an FNN or RNN trained by evolutionary algorithms [200, 255, 105, 56, 68] applied to NNs [165, 321, 180, 259, 72, 90, 89, 110, 94], or by policy gradient methods [314, 315, 316, 274, 18, 1, 63, 128, 313, 210, 192, 191, 256, 85, 312, 190, 82, 93][245, Sec.”
- One Big Net For Everything (2018, background): “6.6], or reinforcement learning [29, 90, 101, 76] through policy gradients [104, 91, 3, 1, 13, 30, 103, 48, 82, 22, 102, 42] [76, Sec.”