Learning a Generative Model for Multi‐Step Human‐Object Interactions from Videos
By He Wang, Sören Pirk, Ersin Yumer, Vladimir G. Kim, Ozan Sener, Srinath Sridhar, Leonidas J. Guibas. 2019
24 citations recorded by the source corpus.
Creating dynamic virtual environments consisting of humans interacting with objects is a fundamental problem in computer graphics. While it is well‐accepted that agent interactions play an essential role in synthesizing such scenes, most extant techniques exclusively focus on static scenes, leaving the dynamic component out. In this paper, we present a generative model to synthesize plausible multi‐step dynamic human‐object interactions. Generating multi‐step interactions is challenging since the space of such interactions is exponential in the number of objects, activities, and time steps. We propose to handle this combinatorial complexity by learning a lower dimensional space of plausible human‐object interactions. We use action plots to represent interactions as a sequence of discrete actions along with the participating objects and their states. To build action plots, we present an automatic method that uses state‐of‐the‐art computer vision techniques on RGB videos in order to detect individual objects and their states, extract the involved hands, and recognize the actions performed. The action plots are built from observing videos of everyday activities and are used to train a generative model based on a Recurrent Neural Network (RNN). The network learns the causal dependencies and constraints between individual actions and can be used to generate novel and diverse multi‐step human‐object interactions. Our representation and generative model allows new capabilities in a variety of applications such as interaction prediction, animation synthesis, and motion planning for a real robotic agent.
Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering, Generative Models
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Kristen Grauman
- Luc Van Gool
- Jitendra Malik
- Trevor Darrell
- Andrew Zisserman
- Cordelia Schmid
- Dacheng Tao
- Ming-Hsuan Yang
In Control and Systems Engineering
- Kristen Grauman
- Kris M. Kitani
- Tushar Nagarajan
- Jitendra Malik
- Michael J. Black
- James M. Rehg
- Hanbyul Joo
- Miao Liu
In Generative Models
- Lorenzo Torresani
- Jitendra Malik
- Jianbo Shi
- Antonio Torralba
- Aude Oliva
- James M. Rehg
- Chen Zhao
- Alexander Toshev
Citations in the corpus
- Ego4D: Around the World in 3,000 Hours of Egocentric Video (2021, background): “[220] He Wang, Sören Pirk, Ersin Yumer, Vladimir G Kim, Ozan Sener, Srinath Sridhar, and Leonidas J Guibas.”
- Grasping Field: Learning Implicit Representations for Human Grasps (2020, methodology): “Reconstructing hand and object jointly has been studied with both RGB input and RGBD input [62, 71, 72, 73, 78, 83, 86, 87, 88, 89].”
- Modeling Long-horizon Tasks as Sequential Interaction Landscapes (2020, background): “Current learning-based planning approaches either focus on object representations [22], on learning sequences of symbols without rooting the plans in the actual environment [57], or generate plans based on explicit geometric representations of the environment [7, 49].”