The Dynamics of Reinforcement Learning in Cooperative Multiagent Systems
By Caroline Claus, Craig Boutilier. 1998
Subfields: Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Shimon Whiteson
- Sergey Levine
- Karl Tuyls
- Pieter Abbeel
- Jakob N. Foerster
- Peter Stone
- Pablo Hernandez-Leal
- Yuxi Li
Citations in the corpus
- The Surprising Effectiveness of PPO in Cooperative Multi-Agent Games (2021, neutral): “Centralized methods [6] directly learn a single policy to produce the joint actions of all agents.”
- Value-Decomposition Networks For Cooperative Multi-Agent Learning (2017, methodology): “Because of this inability to explain its own observed rewards naive independent RL is often unsuccessful: for example Claus and Boutilier (1998) show that independent Q -learners cannot distinguish teammates’ exploration from stochasticity in the environment, and fail to solve even an apparently…”
- Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games (2017, background): “nd shows its potential usage in a wide range of multiagent tasks in the real-world applications. 2 Related Work The studies on interaction and collaboration in multiagent settings have a long history [24, 25, 18, 26]. Although limited to toy examples in the beginning, reinforcement learning, as a me”
- Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability (2017, background): “Claus & Boutilier (1998) dichotomize MARL agents into two classes: Joint Action Learners (JALs) and Independent Learners (ILs).”
- Multiagent cooperation and competition with deep reinforcement learning (2015, background): “This is an extension to the existing multiagent reinforcement learning studies done in simple grid worlds or with agents already equipped with abstract high-level sensory perception [3, 12, 13].”
- Empirically Evaluating Multiagent Learning Algorithms (2014, methodology): “While four of the eleven algorithms tested in this study were simple stationary-strategy baselines, the remaining seven were MAL algorithms including Hyper-Q (Tesauro, 2004), WoLF-PHC (Bowling and Veloso, 2002), and a joint action learner (Claus and Boutilier, 1997).”
- Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge? (2020, methodology): “IPPO with policy and value clipping [6] IPPO without value clipping [5] IPPO without policy clipping [5] IPPO without clipping [1] IPPO without clipping, with low learning rate [4] (c) 6h vs 8z (d) MMM2 IPPO with policy and value clipping [5] IPPO without value clipping [5] IPPO without policy…”
- RODE: Learning Roles to Decompose Multi-Agent Tasks (2020, background): “Joint action learning (Claus & Boutilier, 1998) learns centralized policies conditioned on the full state, but this global information is often unavailable during execution due to partial observability or communication constraints.”
- Weighted QMIX: Expanding Monotonic Value Function Factorisation (2020, methodology): “Tampuu et al. [30] train each agent’s DQN [19] using Independent Q -learning [31], which treats the other agents as part of the environment, which can lead to many pathologies and instability during training [4, 8].”
- Learning with Opponent-Learning Awareness (2017, methodology): “Detailed studies have analysed the dynamics of JALs in general sum settings: This includes work by Uther and Veloso [43] in zero-sum settings and by Claus and Boutilier [8] in cooperative settings.”
- From Few to More: Large-scale Dynamic Multiagent Curriculum Learning (2019, background): “(Claus and Boutilier 1998; Busoniu, Babuska, and Schutter 2008).”
- Action Semantics Network: Considering the Effects of Actions in Multiagent Systems (2019, background): “However, there also exist a lot of challenges in multiagent systems (MASs) since agents’ behaviors are influenced by each other and the environment exhibits more stochasticity and uncertainties (Claus & Boutilier, 1998; Hu & Wellman, 1998; Bu et al., 2008; Hauwere et al., 2016).”
- The Representational Capacity of Action-Value Networks for Multi-Agent Reinforcement Learning (2019, background): “action values Qi (si ,ai ) [15, 25], that are known to be hard to learn because of non-stationarities from the perspective of a single agent due to the simultaneous learning of the others [4, 25, 28].”
- Decentralized Likelihood Quantile Networks for Improving Performance in Deep Multi-Agent Reinforcement Learning (2018, background): “This decentralization can be more scalable, but poses issues not associated with centralized or joint learning where actions are shared across agents (Claus & Boutilier, 1998).”
- Negative Update Intervals in Deep Multi-Agent Reinforcement Learning (2018, methodology): “Thus, team games are fully cooperative settings, where players have a shared objective to maximize their common return (see Figure 1) [2, 3, 16].”
- Factorized Q-learning for large-scale multi-agent systems (2018, background): “In the best-response learning paradigm, each agent just tries to learn a policy that is optimal with respect to the joint policy of the other players [2, 26].”
- Multiagent Learning: Basics, Challenges, and Prospects (2012, methodology): “Therefore extensions of the MDP framework have been considered such as Markov games and joint action learners (Littman 1994, Claus and Boutilier 1998).”
- Independent reinforcement learners in cooperative Markov games: a survey regarding coordination problems (2012, methodology): “We focus on non-communicative agents called independent learners (ILs) that are unable to observe the actions of the other agents (Claus & Boutilier, 1998).”