Deep Fictitious Play for Games with Continuous Action Spaces
By Nitin Kamra, Umang Gupta, Kai Wang, Fei Fang, Yan Liu, Milind Tambe. 2019
9 citations recorded by the source corpus.
Fictitious play has been a classic algorithm to solve two-player adversarial games with discrete action spaces. In this work we develop an approximate extension of fictitious play to two-player games with high-dimensional continuous action spaces. We use generative neural networks to approximate players' best responses while also learning a differentiable approximate model to the players' rewards given their actions. Both these networks are trained jointly with gradient-based optimization to emulate fictitious play. We explore our approach in zero-sum games, non zero-sum games and security game domains.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition
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Citations in the corpus
- Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization (2021, methodology): “…and has attracted increasingly significant interests from AI researchers (Heinrich & Silver, 2016; Lanctot et al., 2017; Foerster et al., 2018; Kamra et al., 2019; Han & Hu, 2019; Bai & Jin, 2020; Perolat et al., 2020): many existing works studied how to design practical multi-agent…”