Surface drawing: creating organic 3D shapes with the hand and tangible tools
By Steven Schkolne, Michael Pruett, Peter Schröder. International Conference on Human Factors in Computing Systems, 2001
354 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/389377ee3b516929ffdd26479564bd9fb04e7eee
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Karthik Ramani
- Paolo Dario
- Angelo Maria Sabatini
- Leif Kobbelt
- Song Zhang
- Torsten Sattler
- Tobias Weyand
- Bastian Leibe
In Human-Computer Interaction
Citations in the corpus
- The status, challenges, and future of additive manufacturing in engineering (2015, methodology): “[287] demonstrated the modeling of organic shapes using a glove-based wearable device.”
- An intuitive framework for real-time freeform modeling (2004, background): “More sophisticated interaction technology like haptic input devices, immersive displays [Schkolne et al. 2001], or two-handed input metaphors [Llamas et al.”
- A Survey of Glove-Based Systems and Their Applications (2008, background): “The Responsive Workbench, which was described earlier, was a platform for many data visualization systems that were developed in the past years (see [55] for a review).”