Articulated Body Motion Capture by Stochastic Search
By Jonathan A. J. Deutscher, Ian David Reid. International Journal of Computer Vision, 2005
481 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/38199c8b99acd210b3be834d911303056f593f24
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In Computer Vision and Pattern Recognition
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Citations in the corpus
- Benchmarking modern multiprocessors (2011, background): “The bodytrack computer vision application is an Intel RMS workload which tracks a 3D pose of a marker-less human body with multiple cameras through an image sequence [5, 23].”
- Motion capture using joint skeleton tracking and surface estimation (2009, methodology): “Besides stochastic approaches [24] [12], global optimization techniques [9] [15] have been also proposed to overcome the limitations of local optimization.”
- Combining multiple depth cameras and projectors for interactions on, above and between surfaces (2010, background): “Robust hand tracking and skeletal tracking can be quite difficult, and has been the subject of much research effort [7,30,31].”
- VNect (2017, background): “monocular tracking of simple motions, but requires more expensive offline computation [de La Gorce et al. 2008]. Samplingbased methods avoid local minima [Balan et al. 2005; Bo and Sminchisescu 2010; Deutscher and Reid 2005; Gall et al. 2010]. However, real-time variants can not guarantee global con”
- The TUM Kitchen Data Set of everyday manipulation activities for motion tracking and action recognition (2009, methodology): “Several systems have been presented [8, 10], yet most”
- Markerless motion capture of interacting characters using multi-view image segmentation (2011, methodology): “Popular methods like [8, 13, 4] model a human’s motion by articulated bone hierarchies.”
- A Nonrigid Kernel-Based Framework for 2D-3D Pose Estimation and 2D Image Segmentation (2011, unknown): “To overcome this constraint, nonrigid algorithms have appeared in the area of human pose estimation [17], [38], [1].”
- HumanEva: Synchronized Video and Motion Capture Dataset for Evaluation of Articulated Human Motion (2006, background): “A variety of statistical [1, 2, 3, 6, 12, 36, 37, 38] as well as deterministic methods [21, 41, 35] have been developed for tracking people from single [1, 2, 7, 12, 15, 20, 21, 25, 26, 27, 29, 37] as well as multiple [3, 6, 9, 36] views.”
- HumanEva: Synchronized Video and Motion Capture Dataset and Baseline Algorithm for Evaluation of Articulated Human Motion (2010, methodology): “The MSE between the predicted and observed silhouette values for these points is computed (Deutscher and Reid 2005): − logpf (yt |xt ) ∝ 1|{ξfxt }| ∑ j ( 1 − Mft ( ξ f xt (j ) ))2 .”
- Vision-based human motion analysis: An overview (2007, background): “Deutscher and Reid [21] introduce a different approach to guide the particles.”
- Measure Locally, Reason Globally: Occlusion-sensitive Articulated Pose Estimation (2006, methodology): “These patches are connected in a kinematic tree [1, 2, 4, 11, 14, 18, 20] and the pose of the person is represented by a high-dimensional state vector that includes the position and orientation of the root limb in the global image coordinate frame and the parameters of each limb relative to its pare”
- Dynamical binary latent variable models for 3D human pose tracking (2010, background): “Early dynamical models were formulated as smooth, linear Markov models [2] [3] [18], but such models do not capture nonlinear properties of human motion and were found insufficient for monocular 3D pose tracking.”
- The Vitruvian manifold: Inferring dense correspondences for one-shot human pose estimation (2012, background): “However, it is almost invariably the case that high-capacity models have many local minima, meaning that finding a good minimum requires either expensive global search [13, 14], depends on a good initial estimate, or is applicable only to a limited range of poses.”
- Estimating human shape and pose from a single image (2009, methodology): “There are several methods for representing body shape with varying levels of specificity: 1) non-parametric models such as visual hulls, point clouds and voxel representations (not considered further here); 2) part-based models using generic shape primitives such as cylinders or cones [9], superquad”