PSPACE-completeness of sliding-block puzzles and other problems through the nondeterministic constraint logic model of computation

By R. Hearn, Erik D. Demaine. Theoretical Computer Science, 2002

330 citations recorded by the source corpus.

We present a nondeterministic model of computation based on reversing edge directions in weighted directed graphs with minimum in-flow constraints on vertices. Deciding whether this simple graph model can be manipulated in order to reverse the direction of a particular edge is shown to be PSPACE-complete by a reduction from Quantified Boolean Formulas. We prove this result in a variety of special cases including planar graphs and highly restricted vertex configurations, some of which correspond to a kind of passive constraint logic. Our framework is inspired by (and indeed a generalization of) the "Generalized Rush Hour Logic" developed by Flake and Baum [Theoret. Comput. Sci. 270(1-2) (2002) 8951.We illustrate the importance of our model of computation by giving simple reductions to show that several motion-planning problems are PSPACE-hard. Our main result along these lines is that classic unrestricted sliding-block puzzles are PSPACE-hard, even if the pieces are restricted to be all dominoes (1 × 2 blocks) and the goal is simply to move a particular piece. No prior complexity results were known about these puzzles. This result can be seen as a strengthening of the existing result that the restricted Rush HourTM puzzles are PSPACE-complete [Theoret. Comput. Sci. 270(1-2) (2002) 895], of which we also give a simpler proof. We also greatly strengthen the conditions for the PSPACE-hardness of the Warehouseman's Problem [Int. J. Robot. Res. 3(4) (1984) 76], a classic motion-planning problem. Finally, we strengthen the existing result that the pushing-blocks puzzle Sokoban is PSPACE-complete [In: Proc. Internat. Conf. on Fun with Algorithms, Elba, Italy, June 1998, pp. 65-76.], by showing that it is PSPACE-complete even if no barriers are allowed.

Subfields: Artificial Intelligence, Computational Theory and Mathematics, Computer Graphics and Computer-Aided Design

View Paper: https://www.semanticscholar.org/paper/381512ebe897d7a4530d7a7d97e40e5fd4fba1b9

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Trevor Scott Standley
  2. Luis Cereceda
  3. Howie Choset
  4. Glenn Wagner

In Computational Theory and Mathematics

  1. Trevor Scott Standley
  2. Luis Cereceda

In Computer Graphics and Computer-Aided Design

  1. Trevor Scott Standley
  2. Luis Cereceda

Citations in the corpus