Unfolding an Indoor Origami World
By David F. Fouhey, Abhinav Kumar Gupta, Martial Hebert. 2014
103 citations recorded by the source corpus.
In this work, we present a method for single-view reasoning about 3D surfaces and their relationships. We propose the use of mid-level constraints for 3D scene understanding in the form of convex and concave edges and introduce a generic framework capable of incorporating these and other constraints. Our method takes a variety of cues and uses them to infer a consistent interpretation of the scene. We demonstrate improvements over the state-of-the art and produce interpretations of the scene that link large planar surfaces.
Subfields: Aerospace Engineering, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Aerospace Engineering
- Abhinav Kumar Gupta
- Matthias Nießner
- Thomas A. Funkhouser
- Angela Dai
- Jitendra Malik
- Shuran Song
- Leonidas J. Guibas
- Yinda Zhang
In Computer Graphics and Computer-Aided Design
- Thomas A. Funkhouser
- X. Wang
- Matthias Nießner
- Abhinav Kumar Gupta
- Angela Dai
- Jitendra Malik
- Angel X. Chang
- João Carreira
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Dacheng Tao
- Abhinav Kumar Gupta
- Xiaogang Wang
- Ming-Hsuan Yang
- Chunhua Shen
- Trevor Darrell
Citations in the corpus
- Transitive Invariance for Self-Supervised Visual Representation Learning (2017, methodology): “We follow the same protocols for generating surface normal ground truth and evaluations as [14, 28, 15].”
- Matterport3D: Learning from RGB-D Data in Indoor Environments (2017, methodology): “These previous RGB-D datasets have been used to train models for several standard scene understanding tasks, including semantic segmentation [27, 33, 13, 40, 7], 3D object detection [31, 24, 14, 36, 37], normal estimation [41, 23, 9, 3], camera relocalization [30, 39], and others [47, 11, 12].”
- Marr Revisited: 2D-3D Alignment via Surface Normal Prediction (2016, background): “surface normal and depth map) by reasoning about mid-level scene properties, such as discriminative 3D primitives [10], convex and concave edges [11], and style elements harvested by unsupervised learning [12].”
- Semi-global Stereo Matching with Surface Orientation Priors (2017, methodology): “, expected ground plane orientation in autonomous driving [28]), from semantic analysis [15, 16, 2], or from vanishing point analysis and Manhattan-world assumptions [41, 43, 17, 32, 36], which we also explore in this paper.”
- Single Image 3D without a Single 3D Image (2015, methodology): “At test time, this local mapping is used on a single image to infer the 3D labels; in other works, it is again presumed that there is such regularity that one can impose even more top-down constraints, such as the Manhattan-world assumption [8], an indoor box model [20, 35], or others [27, 6, 5, 17,”
- Designing deep networks for surface normal estimation (2014, methodology): “We adopt the protocols introduced in [9] and used by state-of-the-art methods on this task [9, 10, 22].”
- Three-Dimensional Object Detection and Layout Prediction Using Clouds of Oriented Gradients (2016, background): “Recent advances in depth sensor technology have greatly reduced the ambiguities present in standard RGB images, enabling breakthroughs in scene layout prediction [22, 13, 41], support surface prediction [34, 8, 10], semantic parsing [11], and object detection [36].”
- Enforcing Geometric Constraints of Virtual Normal for Depth Prediction (2019, background): “Several datadriven methods [8, 9, 11, 12, 45, 49] have achieved promising results.”
- Unsupervised Learning of Visual Representations Using Videos (2015, methodology): “For evaluation and generating the groundtruth, we adopt the protocols introduced in [12] which is used by different methods [12, 25, 13] on this task.”
- Depth and surface normal estimation from monocular images using regression on deep features and hierarchical CRFs (2015, methodology): “When specific scene dependant knowledge is available, depth estimation or 3D reconstruction from single images can be achieved by utilizing geometric assumptions such as the “Blocks World” model [5], the “Origami World” model [6], shape from shading [7] and repetition of structures [8].”
- Just Look at the Image: Viewpoint-Specific Surface Normal Prediction for Improved Multi-View Reconstruction (2016, methodology): “Later that method was augmented with shape priors for rooms and an explicit model of crease edges [12].”
- Pattern-Affinitive Propagation Across Depth, Surface Normal and Semantic Segmentation (2019, methodology): “Surface Normal Estimation: Recent methods designed for surface normal estimation are mainly based on deep neural networks [13, 14, 61, 55].”
- GeoNet: Geometric Neural Network for Joint Depth and Surface Normal Estimation (2018, unknown): “8 UNFOLD [10] 35.”
- Learning to See by Moving (2015, methodology): “The two streams of the SCNN share the same architecture and the same set of weights and consequently perform the same set of operations for computing features.”
- Predicting Depth, Surface Normals and Semantic Labels with a Common Multi-scale Convolutional Architecture (2014, background): “timization on a grid drawn from vanishing point rays [11], while Ladicky et al.”
- SUN RGB-D: A RGB-D scene understanding benchmark suite (2015, background): “There are many interesting works on RGB-D scene understanding, including semantic segmentation [53, 49, 19] object classification [69], object detection [59, 20, 62], context reasoning [38], mid-level recognition [32, 31], and surface orientation and room layout estimation [13, 14, 74].”