Project FEELEX: adding haptic surface to graphics
By Hiroo Iwata, H. Yano, Fumitaka Nakaizumi, R. Kawamura. International Conference on Computer Graphics and Interactive Techniques, 2001
379 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Mechanical Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/3293dd6a0369dc85dfee44f4aea59cc97632f56b
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Hrvoje Benko
- Kasper Hornbæk
- Sriram Subramanian
- Hiroshi Ishii
- Sue Ann Seah
- Christian Holz
- Andrew D. Wilson
In Mechanical Engineering
In Human-Computer Interaction
- Hrvoje Benko
- Kasper Hornbæk
- Hiroshi Ishii
- Eyal Ofek
- Christian Holz
- Andrew D. Wilson
- Diane Kelly
- Costas Boletsis
Citations in the corpus
- UltraHaptics: multi-point mid-air haptic feedback for touch surfaces (2013, methodology): “FEELEX uses a pin array to deform the surface into a relief image [19].”
- NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers (2016, background): “We identified two promising technologies that meet these goals: tilt platforms [1, 21, 38] and tactile arrays [12, 18, 27, 29, 36].”
- Shape-changing interfaces: a review of the design space and open research questions (2012, background): “Along the same line, other examples aim to create interfaces that appear to be “living” [6,23,48].”
- inFORM: dynamic physical affordances and constraints through shape and object actuation (2013, background): “Shape displays, which enable more general topologies and greater degrees-of-freedom, tend to primarily focus on content representation through graphics and shape; the generated shapes can respond to the user’s touch [18], gestures [25], or other objects’ presence [23].”