Learning Actionlet Ensemble for 3D Human Action Recognition
By Jiang Wang, Zicheng Liu, Ying Wu, Junsong Yuan. 2014
526 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, 3D Vision & Pose, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
In 3D Vision & Pose
- Jun Liu
- G. Wang
- Hossein Rahmani
- Amir Shahroudy
- Pichao Wang
- Wanqing Li
- Alex ChiChung Kot
- Tae-Kyun Kim
In Human-Computer Interaction
Citations in the corpus
- NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis (2016, methodology): “[39], combined Fourier temporal pyramids of skeletal information with local occupancy pattern features extracted from depth maps and applied a data mining framework to discover the most discriminative combinations of body joints.”
- NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding (2019, methodology): “Among these approaches, the method in [26] uses the Fourier temporal pyramid [56] and the hand-crafted features for action classification.”
- A self-organizing neural network architecture for learning human-object interactions (2017, background): “Wang et al. [41] proposed a new 3D appearance feature called local occupancy pattern (LOP) describing the depth appearance in the neighborhood of a 3D joint, and thus capturing the relations between the human body parts, e.g. hands, and the environmental objects that the person is interacting with.”
- Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos (2016, methodology): “BOvW [58] and FV [43] or Fourier temporal pyramids in [73].”
- RGB-D datasets using microsoft kinect or similar sensors: a survey (2016, background): “The best result of the action recognition accuracy achieved on this dataset can only reach 85.75 % [98].”
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, background): “[121], [129] Actionlet Conc Lowlv Hand X X X”
- Multimodal Multipart Learning for Action Recognition in Depth Videos (2015, methodology): “MSR-Action3D [5] is another depth based action dataset which provided depth sequences and skeleton information of 567 samples for 20 action classes.”
- Histogram of Oriented Principal Components for Cross-View Action Recognition (2014, methodology): “Since HOPC and STK-Distribution capture complimentary information, their combination significantly improves classification accuracy which is over 22% higher than the nearest competitor on both datasets.”
- Skeleton-Based Online Action Prediction Using Scale Selection Network (2019, neutral): “research domain [26], [27], and a series of hand-crafted features [28], [29], [30], [31], [32], [33], [34], [35], [36], [37] and deep learning-based approaches [18], [19], [38], [39], [40], [41], [42], [43], [44] have been proposed.”
- Skeleton-Based Human Action Recognition With Global Context-Aware Attention LSTM Networks (2017, neutral): “[48], [49] introduced an actionlet ensemble repre-”
- Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates (2017, neutral): “Skeleton-based action recognition has been explored in different aspects in recent years [40], [41], [42], [43], [44], [45], [46], [47], [48], [49], [50], [51], [52], [53], [54], [55], [56], [57].”
- Learning and Refining of Privileged Information-Based RNNs for Action Recognition from Depth Sequences (2017, methodology): “Blanket: Similar to CAD60, we follow the protocol as [47] and perform cross-validation on our proposed dataset.”
- View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data (2017, methodology): “[40] use only the up-right pose frames in a sequence to determine the body plane by averaging the rotation transformation.”
- Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition (2016, methodology): “Human action recognition using 3D skeleton information is explored in different aspects during recent years [33–50].”
- A Review on Human Activity Recognition Using Vision-Based Method (2017, methodology): “Finally, as an extracted feature from depth maps itself, skeleton-based representation is often combined with original depth information to form more informative and robust representation [82, 83].”
- Ieee Transactions on Pattern Analysis and Machine Inteligence 1 Super Normal Vector for Human Activity Recognition with Depth Cameras (unknown): “Wang et al. [40] [42] proposed the local and random occupancy patterns to describe depth appearances .”
- Computer Vision and Image Understanding Computer Vision for Assistive Technologies (unknown): “…combining RGB and depth descriptors: they have been already successfully used to classify hand gestures for a human-machine interface application in the car ( Ohn-Bar and Trivedi, 2014 ) or to describe the articulated human body that has a large number of kinematic joints ( Wang et al., 2014a ).”
- SSNet: Scale Selection Network for Online 3D Action Prediction (2018, methodology): “After the development of cheap and easy-to-use depth sensors, such as Kinect and XTion, human action recognition in 3D skeleton sequences becomes very popular [1, 79], and a series of hand-crafted features [72, 63, 75, 64, 52, 13, 70, 67] and deep learning based approaches [11, 83, 51, 30, 42, 26] h”