A Generalized Reinforcement-Learning Model: Convergence and Applications
By Michael L. Littman, Csaba Szepesvari. 1996
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- Sergey Levine
- Ofir Nachum
- Pieter Abbeel
- Yoshua Bengio
- J. Urgen Schmidhuber
- Yuxi Li
- Shimon Whiteson
- Bo Dai
Citations in the corpus
- Reinforcement learning (2019, neutral): “Any element in A can be given by a which is also assumed to be a vector.”
- A unified view of entropy-regularized Markov decision processes (2017, methodology): “Unlike previous work on LP formulations for MDPs, we find it useful to regard (6) as the primal .”
- Optimistic Bayesian Sampling in Contextual-Bandit Problems (2012, background): “In conventional interpretations of similar problems (Littman, 1996; Singh et al., 2000; Sutton and Barto, 1998), there are two major aspects of generating a policy.”
- Multiagent learning in the presence of memory-bounded agents (2013, unknown): “There is a significant volume of parallel literature in MAL that does attempt to have the agents learn the game as well [4,15,22,25,27].”
- An anti-jamming stochastic game for cognitive radio networks (2011, background): “It is shown that [34] the minimax-Q learning approach converges to the true Q and V values and hence the optimal policy, as long as each action is tried in every state for infinitely many times.”
- Comparative evaluation of MAL algorithms in a diverse set of ad hoc team problems (2012, unknown): “For a selection, see [3–6 , 15– 17, 21– 24 ,32 ].”
- Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium (2020, background): “games). These results typically assume access to a sampling oracle, and most of 3 them provide convergence guaranteesthat are asymptoticin nature. In particular, underthe tabular setting, the work in Littman and Szepesvari (1996); Littman (2001a,b); Greenwald et al. (2003); Hu and Wellman (2003); Gr”
- The Asymptotic Convergence-rate of Q-learning (1997, background): “Just like in (Littman and Szepesvv ari, 1996 ) (see also the extended version (Szepesvv ari and Littman, 1996)) the main idea is to compare Q t with the simpler process ^ Q t+1 (x; a) = (1 t (x; a)) ^ Q t (x; a) + t (x; a)(r t (x; a) + max b Q (y t ; b)): (6) Note that the only (but rather…”
- Correlated Q-Learning (2003, background): “Similarly, if one applies multiagent Q-learning to a two-player constant-sum Markov game, it continues to yield global convergence to the unique equilibrium value of the game [12].”
- Algorithms for computing strategies in two-player simultaneous move games (2016, unknown): “Initial results provided conditions under which approximate dynamic programming could be used to guarantee convergence to the optimal value function and policies [19].”
- Risk-Sensitive Reinforcement Learning (1998, background): “We gratefully acknowledge the work on worst-case dynamic programming and its reinforcement version of Heger (1994a) and Littman and Szepesvári (1996) because they provided the solid foundation from where we started to formulate our theory.”
- Algorithms for Sequential Decision Making (1996, methodology): “Portions of this chapter have appeared in earlier papers: \A generalized reinforcement-learning model: Convergence and applications" [97] with Szepesv ari, and \Generalized Markov decision processes: Dynamicprogramming and reinforcement-learning algorithms" [158] with Szepesv ari.”
- Neural Networks for Real-Time Traffic Signal Control (2006, background): “The relations (e.g., convergence properties) between some of the online learning techniques such as Q-learning and stochastic approximation theory have been established in [11] and [12].”
- A New Softmax Operator for Reinforcement Learning (2016, background): “However, it is non-differentiable (Property 3), and ignores non-maximizing selections (Property 4).”