A Comparison of learning algorithms on the Arcade Learning Environment

By Aaron Defazio, Thore Graepel. 2014

26 citations recorded by the source corpus.

Reinforcement learning agents have traditionally been evaluated on small toy problems. With advances in computing power and the advent of the Arcade Learning Environment, it is now possible to evaluate algorithms on diverse and difficult problems within a consistent framework. We discuss some challenges posed by the arcade learning environment which do not manifest in simpler environments. We then provide a comparison of model-free, linear learning algorithms on this challenging problem set.

Subfields: Artificial Intelligence, Control and Systems Engineering, Reinforcement Learning, Evaluation & Benchmarks

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Marc G. Bellemare
  2. Sergey Levine
  3. Marlos C. Machado
  4. Yuxi Li
  5. A. Mahmood
  6. Michael H. Bowling
  7. Pieter Abbeel
  8. Matthew J. Hausknecht

In Control and Systems Engineering

  1. Joel Veness
  2. Michael H. Bowling
  3. Richard S. Sutton
  4. Erik Talvitie
  5. Harm van Seijen
  6. A. Mahmood
  7. Patrick M. Pilarski
  8. Marc G. Bellemare

In Reinforcement Learning

  1. Marc G. Bellemare
  2. Sergey Levine
  3. Michael H. Bowling
  4. Marlos C. Machado
  5. Yuxi Li
  6. Matthew J. Hausknecht
  7. Hado van Hasselt
  8. Pieter Abbeel

In Evaluation & Benchmarks

  1. Marc G. Bellemare
  2. Marlos C. Machado
  3. Michael H. Bowling
  4. Matthew J. Hausknecht
  5. Erik Talvitie
  6. Joel Veness
  7. Richard S. Sutton
  8. Sriram Srinivasan

Citations in the corpus