Modeling the constraints of human hand motion
By John Y. Lin, Ying Wu, Thomas S. Huang. Proceedings Workshop on Human Motion, 2000
358 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/3087815ac1b2aa4d67e868d3d0a0cb9a263c23a7
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Junsong Yuan
- Jianfei Cai
- Christian Theobalt
- Liuhao Ge
- Zhou Ren
- Luc Van Gool
- Srinath Sridhar
- Michael J. Black
In Control and Systems Engineering
- Liuhao Ge
- Christian Theobalt
- Srinath Sridhar
- Jianfei Cai
- Junsong Yuan
- Ali Erol
- Mircea Nicolescu
- Zhou Ren
In Human-Computer Interaction
- Junsong Yuan
- Liuhao Ge
- Christian Theobalt
- Jianfei Cai
- Srinath Sridhar
- Zhou Ren
- Ali Erol
- Mircea Nicolescu
Citations in the corpus
- Vision-based hand pose estimation: A review (2007, methodology): “Moreover, the natural motion of the hand may follow more subtle constraints which have nothing to do with structural limitations [50].”
- Learning Joint Reconstruction of Hands and Manipulated Objects (2019, neutral): “Hand pose lives in a low-dimensional subspace [23, 50].”
- Resistive flex sensors: a survey (2015, methodology): “The most commonly adopted kinematic hand model considers 27 DOFs for the hand [140].”
- Interactive Markerless Articulated Hand Motion Tracking Using RGB and Depth Data (2013, methodology): “The first study of size of the motion space of hand articulations when using kinematic skeletons was done by Lin et al. [11] [28] .”
- A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI (2003, background): “In this section the biomechanics in the hand [14][15] is briefly described.”
- 3D Hand Shape and Pose Estimation From a Single RGB Image (2019, background): “methods. 1. Introduction Vision-based 3D hand analysis is a very important topic because it has many applications in virtual reality (VR) and augmented reality (AR). However, despite years of studies [40, 27, 57, 58, 47, 45, 12, 26], it remains an open problem due to the diversity and complexity of ”