Collaborative augmented reality
By Mark Billinghurst, Hirokazu Kato. CACM, 2002
593 citations recorded by the source corpus.
Blending reality and virtuality, these interfaces let users see each other, along with virtual objects, allowing communication behaviors much more like face-to-face than like screen-based collaboration.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/303159a98c69d7cd04869340bc2bc5eef38cbe93
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Ana Javornik
- Henry Been Lirn Duh
- Feng Zhou
- Erik Johnson
- Steve Chi-Yin Yuen
- Gallayanee Yaoyuneyong
- Lihui Wang
- Mark Billinghurst
In Human-Computer Interaction
- Ana Javornik
- Henry Been Lirn Duh
- Feng Zhou
- Erik Johnson
- Steve Chi-Yin Yuen
- Gallayanee Yaoyuneyong
- Mark Billinghurst
- Borko Furht
Citations in the corpus
- ‘It’s an illusion, but it looks real!’ Consumer affective, cognitive and behavioural responses to augmented reality applications (2016, methodology): “Augmentation on the other hand has already been discussed in the fi eld of HCI as one of the core characteristics of AR (Billinghurst & Kato, 2002; Preece et al., 2015), however it has not yet been introduced in marketing and remains an under-investigated concept.”
- ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users (2017, background): “The Studierstube [53] by Schmalstieg et al. and “Shared Space” [2, 3] by Billinghurst et al., are systems presenting a variety of interaction and visualization concepts for co-located augmented reality collaboration.”
- Augmented Reality: An Overview and Five Directions for AR in Education (2011, background): “…of AR holographic projection technologies, interfaced with portable video conferencing technologies, learners and educators will soon gain the opportunity to conference face-to-face, through a portable 3D AR interface (Billinghurst, Cheok, Prince, & Kato, 2002; Billinghurst & Kato, 2002).”
- Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR (2008, methodology): “For co-located collaboration, AR can be used to enhance a shared physical workspace and create an interface for 3D CSCW [8].”
- Augmented reality to promote collaborative and autonomous learning in higher education (2015, background): “Researchers have pointed out that collaborative learning is where the greatest potential of the AR (Billinghurst & Kato, 2002; Kaufmann, 2003).”
- Cloud manufacturing: key characteristics and applications (2017, methodology): “…environment, often three-International dimensional, for concurrently simulating the activities and functions in real manufacturing, by integrating the technologies of modelling and simulation (Cottet 2008), virtual reality (Sherman and Craig 2006) and augmented reality (Billinghurst and Kato 2002).”