COMPUTER CHESS METHODS
By T. Marsland. 1990
Subfields: Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Timothy P. Lillicrap
- Yuxi Li
- David Silver
- Jimmy Ba
- Shimon Whiteson
- R´emi Munos
Citations in the corpus
- Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm (2017, methodology): “For at least four decades the strongest computer chess programs have used alpha-beta search (19, 24).”