Linear-time online action detection from 3D skeletal data using bags of gesturelets
By Moustafa Meshry, Mohamed E. Hussein, Marwan Torki. 2015
31 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Fei Han
- Guillermo Garcia-Hernando
- William A. Hoff
- Brian Reily
- Tae-Kyun Kim
- Kwang In Kim
- Seungryul Baek
- Hao Zhang
In Computer Vision and Pattern Recognition
- Guillermo Garcia-Hernando
- Fei Han
- Seungryul Baek
- Tae-Kyun Kim
- William A. Hoff
- Brian Reily
- Kwang In Kim
- Hao Zhang
Citations in the corpus
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, methodology): “[209] Angle & Moving Pose BoW Lowlv Unsup X X X X”
- Real-Time Online Action Detection Forests Using Spatio-Temporal Contexts (2016, methodology): “his objective, the consistency between mean of two groups and individual sample is considered based on context space Z (Green circle). Method mean AP Time per Frame Moving Pose [47] 0.890±0.002 − ELS [23] 0.902±0.007 9.1 ms RF 0.820±0.015 RF+T 0.885±0.012 1.1 ms RF+ST 0.920±0.008 Table 1. Comparison”
- Transition Forests: Learning Discriminative Temporal Transitions for Action Recognition and Detection (2016, background): “A similar approach but adding multi-scale information was proposed by [20], while [17] proposed a dynamic bag of features.”