Gestural and audio metaphors as a means of control for mobile devices
By Antti Pirhonen, Stephen Anthony Brewster, Christopher Holguin. International Conference on Human Factors in Computing Systems, 2002
306 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/2f4c6ded11053cda32aacf480c5908b0074d51b3
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Jesper Kjeldskov
- Jan Stage
- Malcolm Hall
- Stuart Tasker
- J. Lumsden
- Marek Bell
- Stephen Anthony Brewster
In Computer Vision and Pattern Recognition
- Jesper Kjeldskov
- Jan Stage
- Rune Thaarup Høegh
- Mikael B. Skov
- Benedikte S. Als
- Boonlit Adipat
- Dongsong Zhang
In Human-Computer Interaction
- Jan Stage
- Jesper Kjeldskov
- Malcolm Hall
- Stuart Tasker
- J. Lumsden
- Marek Bell
- Stephen Anthony Brewster
- Boonlit Adipat
Citations in the corpus
- Is It Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field (2004, background): “Motivated by this, it has been suggested that instead of going into the field when evaluating the usability of mobile devices, requiring mobility or adding contextual features such as scenarios and context simulations to laboratory settings can contribute to the outcome of the evaluation while maint”
- New techniques for usability evaluation of mobile systems (2004, methodology): “However, when mobile systems are evaluated in a laboratory setting, mobility of the user and activities in the user’s physical surroundings can be difficult to recreate realistically (Pirhonen et al., 2002; Thomas et al., 2002).”
- Investigating the effectiveness of tactile feedback for mobile touchscreens (2008, unknown): “The use of a touchscreen also allows novel forms of interaction, for example using gestures [14] on the screen to control a device, or more flexible forms of text entry and navigation.”
- Multimodal 'eyes-free' interaction techniques for wearable devices (2003, background): “[13] looked at the effect of using non-speech audio feedback and gestures in an MP3 player on a Compaq iPAQ.”