Collaborative Embodied Learning in Mixed Reality Motion-Capture Environments: Two Science Studies
2014
298 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/2ee3ab6396ffeb2b50a0e71ba7d719be0858d183
Citations in the corpus
- The impact of augmented reality on cognitive load and performance: A systematic review (2021, unknown): “This so-called collaborative cognitive load theory (CCLT) is also important for multimedia learning considering computer-supported collaborative learning (CSCL; Janssen & Kirschner, 2020; Kirschner et al., 2018) and mixed reality learning environments (Johnson-Glenberg et al., 2014).”
- Enhancing learning and engagement through embodied interaction within a mixed reality simulation (2016, unknown): “…any M AN US CR IP T AC CE PT ED body movement will engender learning, and recent studies of embodied learning have focused on the notion of congruency (Johnson-Glenberg et al., 2014; Segal, 2011)—a conditi under which movements or body positioning map coherently onto a particular conceptual domain.”