The effects of task difficulty, novelty and the size of the search space on intrinsically motivated exploration
By Adrien Baranes, Pierre-Yves Oudeyer, Jacqueline Gottlieb. 2014
89 citations recorded by the source corpus.
Devising efficient strategies for exploration in large open-ended spaces is one of the most difficult computational problems of intelligent organisms. Because the available rewards are ambiguous or unknown during the exploratory phase, subjects must act in intrinsically motivated fashion. However, a vast majority of behavioral and neural studies to date have focused on decision making in reward-based tasks, and the rules guiding intrinsically motivated exploration remain largely unknown. To examine this question we developed a paradigm for systematically testing the choices of human observers in a free play context. Adult subjects played a series of short computer games of variable difficulty, and freely choose which game they wished to sample without external guidance or physical rewards. Subjects performed the task in three distinct conditions where they sampled from a small or a large choice set (7 vs. 64 possible levels of difficulty), and where they did or did not have the possibility to sample new games at a constant level of difficulty. We show that despite the absence of external constraints, the subjects spontaneously adopted a structured exploration strategy whereby they (1) started with easier games and progressed to more difficult games, (2) sampled the entire choice set including extremely difficult games that could not be learnt, (3) repeated moderately and high difficulty games much more frequently than was predicted by chance, and (4) had higher repetition rates and chose higher speeds if they could generate new sequences at a constant level of difficulty. The results suggest that intrinsically motivated exploration is shaped by several factors including task difficulty, novelty and the size of the choice set, and these come into play to serve two internal goals—maximize the subjects' knowledge of the available tasks (exploring the limits of the task set), and maximize their competence (performance and skills) across the task set.
Subfields: Developmental and Educational Psychology, Experimental and Cognitive Psychology, Reinforcement Learning, Cognitive Science & Psychology
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Tomer D. Ullman
- Brenden M. Lake
- Jacqueline Gottlieb
- Manuel Lopes
- Samuel J. Gershman
- Josh Tenenbaum
- Pierre-Yves Oudeyer
- T. Griffiths
In Experimental and Cognitive Psychology
- Jacqueline Gottlieb
- Manuel Lopes
- Pierre-Yves Oudeyer
- Josh Tenenbaum
- Samuel J. Gershman
- Brenden M. Lake
- Tomer D. Ullman
- Ramitha Sundar
In Reinforcement Learning
- Jacqueline Gottlieb
- Pierre-Yves Oudeyer
- Manuel Lopes
- Brenden M. Lake
- Josh Tenenbaum
- Samuel J. Gershman
- Tomer D. Ullman
- Sergey Levine
In Cognitive Science & Psychology
- Tomer D. Ullman
- Brenden M. Lake
- Jacqueline Gottlieb
- Manuel Lopes
- Samuel J. Gershman
- Josh Tenenbaum
- Pierre-Yves Oudeyer
- Ramitha Sundar
Citations in the corpus
- What can the brain teach us about building artificial intelligence? (2016, background): “h the physical properties of the vocal systems (Moulin-Frier et al., 2014). New experimental paradigms in psychology and neuroscience were recently developed and support these hypotheses (Kidd, 2012; Baranes et al., 2014). These algorithms of intrinsic motivation are also highly efficient for multit”
- Intrinsic motivation, curiosity, and learning: Theory and applications in educational technologies. (2016, background): “Designing experimental protocols to disentangle these various hypotheses is the subject of active current research (Baranes et al., 2014; Medder and Nelson, 2012; Taffoni et al., 2014; Markant et al., 2015).”