A STRATEGIC METAGAME PLAYER FOR GENERAL CHESS‐LIKE GAMES
By Barney Pell. 1994
Subfields: Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Timothy P. Lillicrap
- Yuxi Li
- David Silver
- Jimmy Ba
- Shimon Whiteson
- R´emi Munos
Citations in the corpus
- Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm (2017, background): “However, these systems are highly tuned to their domain, and cannot be generalised to other problems without significant human effort, while general game-playing systems (12, 25) remain comparatively weak.”
- Simulation-Based Approach to General Game Playing (2008, background): “One of the first general game-playing systems was Pell’s METAGAMER (Pell 1996), which played a wide variety of simplified chess-like games.”
- Measuring universal intelligence: Towards an anytime intelligence test (2010, background): “For instance, Metagame [54][55] is a generalisation of symmetric chess-like games, which uses generative grammars to create many new games within a family or class of games.”