Person Identification Using Full-Body Motion and Anthropometric Biometrics from Kinect Videos
By Brent C. Munsell, Andrew Temlyakov, C. Qu, Song Wang. 2012
81 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
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Citations in the corpus
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, methodology): “A large number of skeleton-based human representations using similar histogram encoding methods were also introduced, including Histogram of Joint Position Differences (HJPD) [133], Histogram of Oriented Velocity Vectors (HOVV) [161], and Histogram of Oriented Displacements (HOD) [208], among others”
- Recurrent Attention Models for Depth-Based Person Identification (2016, methodology): “Following suit from silhouettebased approaches, several depth-based studies have applied anthropometric and soft biometrics to the 3D human skeleton [51, 3, 55, 4, 20].”