Learning Games from Videos Guided by Descriptive Complexity

By Lukasz Kaiser. 2012

31 citations recorded by the source corpus.

In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for specific games and rely on substantial background knowledge. We introduce a general system for learning board game rules from videos and demonstrate it on several well-known games. The presented algorithm requires only a few demonstrations and minimal background knowledge, and, having learned the rules, automatically derives position evaluation functions and can play the learned games competitively. Our main technique is based on descriptive complexity, i.e. the logical means necessary to define a set of interest. We compute formulas defining allowed moves and final positions in a game in different logics and select the most adequate ones. We show that this method is well-suited for board games and there is strong theoretical evidence that it will generalize to other problems.

Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition

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The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Matthew J. Hausknecht
  2. Joel Lehman
  3. Peter Stone
  4. J. Urgen Schmidhuber
  5. Kenneth O. Stanley
  6. Shimon Whiteson
  7. Jeff Clune
  8. Sergey Levine

In Computer Vision and Pattern Recognition

  1. Joel Lehman
  2. Matthew J. Hausknecht
  3. Peter Stone
  4. Masataro Asai
  5. Risto Miikkulainen
  6. Alex S. Fukunaga
  7. J. Urgen Schmidhuber
  8. Luc Van Gool

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