Besting the Quiz Master: Crowdsourcing Incremental Classification Games
By Jordan L. Boyd-Graber, Brianna Satinoff, He He. 2012
74 citations recorded by the source corpus.
Subfields: Natural Language Processing, Question Answering & Reading Comprehension
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Natural Language Processing
- Mohit Bansal
- Jianfeng Gao
- Jason Aaron Edward Weston
- Christopher D. Manning
- Yoav Goldberg
- Richard Socher
- Douwe Kiela
- Yejin Choi
In Question Answering & Reading Comprehension
- Kellie Webster
- Maharshi Gor
- Mohit Iyyer
- Pedro Rodriguez
- Jordan L. Boyd-Graber
- Hal Daumé Iii
- Richard Socher
- Sebastian Riedel
Citations in the corpus
- A Neural Network for Factoid Question Answering over Paragraphs (2014, methodology): “This simple discriminative model is an improvement over the generative quiz bowl answering model of Boyd-Graber et al. (2012).”
- Improving alignment of dialogue agents via targeted human judgements (2022, methodology): “, 2019), Quiz Bowl (Boyd-Graber et al., 2012) and TriviaQA (Joshi et al.”
- Constructing Datasets for Multi-hop Reading Comprehension Across Documents (2017, background): “, 2017), and trivia (Boyd-Graber et al., 2012; Dunn et al., 2017).”
- The Ubuntu Dialogue Corpus: A Large Dataset for Research in Unstructured Multi-Turn Dialogue Systems (2015, background): “Several datasets of question-answer pairs are available [3], however these interactions are much shorter than what we seek to study.”
- Pathologies of Neural Models Make Interpretations Difficult (2018, methodology): “We also apply input reduction to single-input tasks including sentiment analysis (Maas et al., 2011) and Quizbowl (Boyd-Graber et al., 2012), achieving similar results.”
- A dataset and baselines for sequential open-domain question answering (2018, unknown): “Unlike previous work that only uses the starter (or tossup) questions (Boyd-Graber et al., 2012), bonus questions are not interruptable (players always hear the complete question) and have greater variability in difficulty.”
- Toward Deconfounding the Effect of Entity Demographics for Question Answering Accuracy (2021, methodology): “We analyze four QA tasks: NQ,1 SQuAD (Rajpurkar et al., 2016), QB (Boyd-Graber et al., 2012) and TriviaQA (Joshi et al., 2017).”
- What Question Answering can Learn from Trivia Nerds (2019, background): “While this is true in many contexts, examples are rife in format called QB (Boyd-Graber et al., 2012), whose very long questions 6 showcase trivia writers’ tactics.”