Provably good sampling and meshing of surfaces
By Jean-Daniel Boissonnat, Steve Y. Oudot. 2005
372 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
In Computer Graphics and Computer-Aided Design
In Computer Vision and Pattern Recognition
- Michael Goesele
- Simon Fuhrmann
- Thomas Brox
- Benjamin Ummenhofer
- Daniel Cremers
- Yasutaka Furukawa
- Bernt Schiele
- Luc Van Gool
Citations in the corpus
- CGAL - The Computational Geometry Algorithms Library (2011, background): “3D Triangulations, Surface and Volume Mesh Generation : The generated meshes are three-dimensional isotropic simplicial meshes [5, 16].”
- Fusion of depth maps with multiple scales (2011, methodology): “We define voxels A and B as neighboring if B is contained in the cube that is spanned by the 27-neighborhood of voxel A. Additionally, we enlarge this neighborhood by n voxels in each direction at the finer level of B.”