Polynomial texture maps
By T. Malzbender, Dan Gelb, H. Wolters. International Conference on Computer Graphics and Interactive Techniques, 2001
706 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/25391135edacdf1d4a33a6ab7b72d746e920727c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Harry Shum
- Ligang Liu
- Michael K. Reiter
- Baining Guo
- Xin Tong
- Olga Sorkine-Hornung
- Doug L. James
- Christopher D. Twigg
In Computer Graphics and Computer-Aided Design
In Computer Vision and Pattern Recognition
Citations in the corpus
- Adversarial Generative Nets: Neural Network Attacks on State-of-the-Art Face Recognition (2018, methodology): “ varying illumination conditions, we modeled how light intensity (luminance) affects eyeglasses and incorporated the models in AGN training. Specifically, we used the Polynomial Texture Maps approach [46] to estimate degree-3 polynomials that map eyeglasses’ RGB values under baseline luminance to va”
- Lambertian reflectance and linear subspaces (2001, neutral): “[24]).”
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments (2002, background): “By precomputing a higher-dimensional texture, polynomial texture maps [ 30 ] allow real-time interreflection effects as well as shadowing.”
- Synthesis of bidirectional texture functions on arbitrary surfaces (2002, methodology): “Existing BTF synthesis methods [5, 12, 13] are designed for 2D rectangles [12] or rectangular surface patches [5, 13], different lighting directions [15].”