Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf

By Yuzhuang Xu, Shuo Wang, Peng Li, Fuwen Luo, Xiaolong Wang, Weidong Liu, Yang Liu. arXiv.org, 2023

303 citations recorded by the source corpus.

Communication games, which we refer to as incomplete information games that heavily depend on natural language communication, hold significant research value in fields such as economics, social science, and artificial intelligence. In this work, we explore the problem of how to engage large language models (LLMs) in communication games, and in response, propose a tuning-free framework. Our approach keeps LLMs frozen, and relies on the retrieval and reflection on past communications and experiences for improvement. An empirical study on the representative and widely-studied communication game, ``Werewolf'', demonstrates that our framework can effectively play Werewolf game without tuning the parameters of the LLMs. More importantly, strategic behaviors begin to emerge in our experiments, suggesting that it will be a fruitful journey to engage LLMs in communication games and associated domains.

Subfields: Artificial Intelligence, General Social Sciences

View Paper: https://www.semanticscholar.org/paper/24d52678c887331b9da0368e8a2f58bec07f7203

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Nitesh V. Chawla
  2. Francisco Herrera
  3. Gianluca Bontempi
  4. Andrea Dal Pozzolo
  5. Charu C. Aggarwal
  6. Alberto Fernández
  7. Vasile Palade
  8. Taghi M. Khoshgoftaar

Citations in the corpus