Self-traits and motivations as antecedents of digital media flow and addiction: The Internet, mobile phones, and video games
By Hyoungkoo Khang, Jung Kyu Kim, Yeojin Kim. Computers in Human Behavior, 2013
330 citations recorded by the source corpus.
Subfields: Information Systems and Management, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/24275df4c49a9a98f2f81e5936f5123f7054739f
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Information Systems and Management
- Jon D. Elhai
- Jason C. Levine
- Brian J. Hall
- Robert D. Dvorak
- James Eric Gaskin
- Jin-Liang Wang
- Paul Benjamin Lowry
In Sociology and Political Science
- Jon D. Elhai
- Jason C. Levine
- Brian J. Hall
- Robert D. Dvorak
- Li-Hui Wang
- Hai-Zhen Wang
- James Eric Gaskin
- Jin-Liang Wang
Citations in the corpus
- The role of stress and motivation in problematic smartphone use among college students (2015, background): “Furthermore, according to a more recent study, problematic media use may occur when individuals use media to alleviate psychological distress arising from social and interpersonal confrontation (Khang et al., 2013).”
- Problematic smartphone use: A conceptual overview and systematic review of relations with anxiety and depression psychopathology. (2017, background): “Six studies examined self-esteem (Ehrenberg et al., 2008; Ha et al., 2008; Hong et al., 2012; Khang et al., 2013; Smetaniuk, 2014; Walsh et al., 2011).”