Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses
By Alanah J. Davis, John D. Murphy, Dawn Owens, Deepak Khazanchi, Ilze Zigurs. Journal of the AIS, 2009
626 citations recorded by the source corpus.
Subfields: Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/23254c4a34c910ba8d2dc3350048f03a924c014e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Xinli Zhang
- Yuchen Chen
- Lailin Hu
- Youmei Wang
- Dogus Beyoglu
- D. Burgos
- M. Abed
- F. Ahmad
Citations in the corpus
- The Needs-Affordances-Features Perspective for the Use of Social Media (2018, neutral): “(9) Communication refers to the affordance that enables users to directly communicate with each other in a social media setting (Davis et al. 2009; Goel et al. 2013; Junglas et al. 2013; Kietzmann et al. 2011; Nardon and Aten 2012; Wellman et al. 2003).”
- Taking "Fun and Games" Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM) (2012, neutral): “…2002) Experience autonomy/freedom (Alm, 2006; Hertel, Niedner, & Herrmann, 2003; Ryan, Rigby, & Przybylski, 2006) Develop peer companionship (Davis et al., 2009; Katz & Aspden, 1997; Oksman & Turtiainen, 2004; Ran & Lo, 2006; Ryan et al., 2006; Yee, 2006) Receive approval (Butler, Sproull,…”
- All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda (2021, neutral): “the computer agents through the avatar [267].”
- The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics (2022, background): “In the metaverse, digital identities can directly reflect users’ egos to participate in various types of activities (Davis et al., 2009).”
- Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis (2022, methodology): “In this regard, there are three related of Metaverse avatars, namely: representation, presence, and immersion (Davis et al., 2009).”