Purposive behavior acquisition for a real robot by vision-based reinforcement learning
By Minoru Asada, Shoichi Noda, Sukoya Tawaratsumida, K. Hosoda. 1995
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Sergey Levine
- Pieter Abbeel
- Yoshua Bengio
- Chelsea Finn
- Trevor Darrell
- Shimon Whiteson
- Ruslan Salakhutdinov
- Abhinav Kumar Gupta
Citations in the corpus
- Reinforcement learning in robotics: A survey (2013, methodology): “A sequence of increasingly difficult missions has been employed to learn a goal shooting task in (Asada et al., 1996) using Q-learning. Randløv and Alstrøm (1998) discuss shaping the reward function to include both a balancing and a goal oriented term for a simulated bicycle riding task.”
- Reverse Curriculum Generation for Reinforcement Learning (2017, methodology): “ currently considers too hard [13,14]. This type of adaptive curriculum has mainly been applied to supervised tasks, and most practical curriculum approaches in RL rely on pre-specified task sequences [15,16]. Some very general frameworks have been proposed to generate increasingly hard problems [17,”
- Growing Action Spaces (2019, methodology): “With a resettable simulator, one can use a sequence of progressively more challenging initial states (Asada et al., 1996; Florensa et al., 2017).”
- The Playground Experiment: Task-Independent Development of a Curious Robot (2005, unknown): ““Learning form easy mission” (( Asada et al. 1996 )).”