Place presence, social presence, co-presence, and satisfaction in virtual worlds
By Saniye Tugba Bulu. Comput. Educ., 2012
423 citations recorded by the source corpus.
This study investigated the relationship among three types of presences, including place presence, social presence, and co-presence in virtual worlds and their relationship with satisfaction and immersive tendencies of students. Students' scores on a subjective questionnaire were analyzed. The results indicated that there was a significant relationship among the place presence, social presence, and co-presence. While social presence seemed to affect the satisfaction most, place and co-presence also affected students' satisfaction in the virtual world. Moreover, immersive tendencies of the students were related to their place and co-presence but not to their social presence. Findings highlighted the important issues for the design of virtual world environments to increase presence and satisfaction of students.
Subfields: Education, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/21450f4dce04068fbd603f3321fd0d7ace1dd1f4
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
- Kağan Kırcaburun
- Mark D. Griffiths
- Scott E. Caplan
- Laura Widyanto
- Daria J. Kuss
- Vivienne Brunsden
- Halley M. Pontes
- Xavier Carbonell
In Social Psychology
In Human-Computer Interaction
Citations in the corpus
- Problematic Instagram Use: The Role of Perceived Feeling of Presence and Escapism (2018, background): “It has been found that co-presence in virtual worlds increases user satisfaction and immersive tendencies (Bulu 2012).”