An Approach to Pose-Based Action Recognition
By Chunyu Wang, Yizhou Wang, Alan L. Yuille. 2013
394 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Xiaogang Wang
- Dacheng Tao
- Ming-Hsuan Yang
- Yi Yang
- Cordelia Schmid
- Andrew Zisserman
- Alan L. Yuille
In Human-Computer Interaction
- Pichao Wang
- Wanqing Li
- Yingli Tian
- Philip O. Ogunbona
- Zhimin Gao
- Liliana Lo Presti
- Marco La Cascia
- Xiaodong Yang
Citations in the corpus
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, methodology): “Bag-of-words encoding is widely employed by a large number of skeleton-based human representations [100], [106], [118], [134], [135], [138], [141], [143], [149], [152], [155], [157], [165], [170], [177], [179],”
- 3D Human Activity Recognition with Reconfigurable Convolutional Neural Networks (2014, background): “Several compositional approaches were studied for complex scenarios and achieved substantial progresses[33, 29, 39, 21, 23, 30, 4, 15], and they decomposed an activity into deformable parts and enriched the models with contextual information.”
- Chained Multi-stream Networks Exploiting Pose, Motion, and Appearance for Action Classification and Detection (2017, methodology): “Wang et al. [39] used data mining techniques to obtain a representation for each video and finally, by us-ing a bag-of-words model to classify videos.”
- Deep Learning on Lie Groups for Skeleton-Based Action Recognition (2016, background): “iority over existing shallow Lie group feature learning methods as well as most conventional deep learning methods. 1. Introduction Due to the development of depth sensors, 3D human activity analysis [27,45,23,43,41,3,42,37,44,26, 35,17] has attracted more interest than ever before. Recent manifold-”
- A novel hierarchical framework for human action recognition (2016, methodology): “In most 3D skeleton-based methods [11, 12, 14, 16, 18, 21], mo-30 tion features are represented by pair-wise differences of joint positions within the current frame or between the current frame and the previous frames.”
- Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networks (2016, background): “oints by extracting spatial descriptor [30], [56]– poses [35], [61]–[63]. The groups of joints aim to detect the discriminative subsets of joints to differentiate actions. Methods such as [33], [61], [64]–[67] focus on mining the subsets of most discriminative joints or consider the correlation of p”
- Articulated Pose Estimation by a Graphical Model with Image Dependent Pairwise Relations (2014, background): “Progress in this area can immediately be applied to important vision tasks such as human tracking [2], action recognition [25] and video analysis.”
- A Hierarchical Pose-Based Approach to Complex Action Understanding Using Dictionaries of Actionlets and Motion Poselets (2016, background): “Similarly, recent works have also demonstrated the relevance of explicitly incorporating body pose information in action recognition models [11, 30].”
- Enhanced Sequence Matching for Action Recognition from 3D Skeletal Data (2014, positive): “[10] group the joints into five body parts and uses data mining to obtain a spatial-temporal configurations of human actions.”
- Efficient Pose-Based Action Recognition (2014, background): “While [21] weight poses of actions based on a mutual information criteria, [19] mine for most occurring temporal and spatial structures of body joints for classification.”
- Mining Mid-Level Features for Action Recognition Based on Effective Skeleton Representation (2014, background): “[15] first estimated human joints positions from videos and then grouped the estimated joints into five parts.”
- A Deep Structured Model with Radius–Margin Bound for 3D Human Activity Recognition (2015, background): “Several compositional part-based approaches have been studied for complex scenarios and achieved substantial progresses [46, 42, 54, 31, 33, 44, 6], and they represent an activity with the deformable parts and contextual relations.”
- Kernelized covariance for action recognition (2016, background): “However, in general, the classification is subsequent to a design phase of discriminative features such as actionlets [8], random occupancy patterns [9], pose-based sets [10], space-time trajectories [11], velocity and acceleration [12], normal vectors [13] or Lie group geometry”
- Predicting the Where and What of Actors and Actions through Online Action Localization (2016, background): “[33] also extended [40] to videos and represented videos in terms of spatio-temporal configurations of joints to perform action recognition.”
- Robust Estimation of 3D Human Poses from a Single Image (2014, background): “Since an action is naturally represented by human poses [18], 2D and 3D pose estimation has attracted a lot of attention.”
- Recognizing Actions in 3D Using Action-Snippets and Activated Simplices (2016, background): “A third line of works groups body joints into body parts by proposing a spatial-temporal-part model to capture the differentiable configurations of body parts for classification (Wang, Wang, and Yuille 2013).”
- Video Action Detection with Relational Dynamic-Poselets (2014, background): “Previous studies have shown that pose [23,13,10,17,7] and motion [27,30,15,5] are key elements in understanding human actions from videos.”