Gambling and Gaming Addictions in Adolescence
By Mark D. Griffiths. 2002
97 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/20e1225a08d408a42fd05fec6e79395f703319a2
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Citations in the corpus
- Videogame Addiction and its Treatment (2009, background): “These can be educational (e.g. Griffiths 2002a; deFreitas and Griffiths 2007), social (e.g. Cole and Griffiths 2007; Hussain and Griffiths 2008) and/or therapeutic (e.g. Griffiths 2005a, b).”
- Internet Gambling: An Online Empirical Study Among Student Gamblers (2008, result): “This is of concern given the consistent finding that earlier introduction to gambling is likely to lead to greater problems (see overviews by Griffiths 2002; 2003b; Hayer et al. 2005).”
- A ‘components’ model of addiction within a biopsychosocial framework (2005, background): “These include behaviours as diverse as gambling (Griffiths, 1995), overeating (Orford, 2001), sex (Carnes, 1983), exercise (Terry, Szabo, & Griffiths, 2004), videogame playing (Griffiths, 2002), love (Peele, & Brodsky, 1975), Internet use (Griffiths, 2000) and work (Griffiths, 2005).”
- Exploring user experiences as predictors of MMORPG addiction (2009, background): “In doing so, they might be sacrificing things such as learning activities, real world social activities or sleep in order to continue playing online games (Griffiths, 2002).”