Lenient learners in cooperative multiagent systems
By Liviu Panait, Keith Sullivan, Sean Luke. 2006
78 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Karl Tuyls
- Chris Amato
- Xueguang Lyu
- Rahul Savani
- Klaus-Jürgen Diepold
- Sven Gronauer
- Gregory Palmer
- Xueguang Lu
In Reinforcement Learning
- Chris Amato
- Karl Tuyls
- Xueguang Lyu
- Rahul Savani
- Gregory Palmer
- Klaus-Jürgen Diepold
- Sven Gronauer
- Shimon Whiteson
Citations in the corpus
- Decentralized Likelihood Quantile Networks for Improving Performance in Deep Multi-Agent Reinforcement Learning (2018, methodology): “Lenient Learning (Panait et al., 2006) schedules the decrease of leniency applied to individual state-action pairs using decaying temperatures, where leniency is the probability of ignoring a negative Q value update.”
- Deep Reinforcement Learning for Swarm Systems (2018, methodology): “Following this work, Palmer et al. [2017] add leniency [Panait et al., 2006] to the hysteretic approach to prevent “relative overgener-alization” of agents.”
- Lenient Multi-Agent Deep Reinforcement Learning (2017, methodology): “In this work we apply leniency [22] to MA-DRL.”
- Independent reinforcement learners in cooperative Markov games: a survey regarding coordination problems (2012, methodology): “Notably, we won’t study lenient learners because parameters tuning is too difficult and results of this method are empirically found to be equivalent to FMQ (Panait et al., 2006).”
- Theoretical Advantages of Lenient Learners: An Evolutionary Game Theoretic Perspective (2008, methodology): “In previous work, we have demonstrated the efficacy of algorithms based on this notion: specifically, the Lenient Multiagent Q-learning algorithm (Panait et al., 2006) and the iCCEA algorithm (Panait and Luke, 2006).”
- Lenient Learning in Independent-Learner Stochastic Cooperative Games (2016, methodology): “This is a heavy revision of the original LMRL algorithm, which was originally meant only for repeated games (Panait et al., 2006b).”
- Weighted Double Deep Multiagent Reinforcement Learning in Stochastic Cooperative Environments (2018, methodology): “As for the non-stationary coexisting agents, we incorporate the leniency from lenient Q-learning [ Palmer et al. , 2018; Panait et al. , 2006] into the reward approximator to provide an optimistic estimation of the expected reward under each state-action pair r ( s, a ) .”
- Likelihood Quantile Networks for Coordinating Multi-Agent Reinforcement Learning (2018, methodology): “Lenient Deep Q-Network (LDQN) [28] incorporates lenient learning [29] with DQN by encoding the high-dimensional state space into lower dimensions where temperature values are feasible to be stored and updated.”
- Multi-agent deep reinforcement learning: a survey (2021, methodology): “This phenomenon arises since each agent’s policy performs relatively well when paired with arbitrary actions from other agents (Panait et al. 2006; Wei and Luke 2016; Wiegand 2004).”