Fundamentals of computer graphics

By Peter Shirley. 2018

496 citations recorded by the source corpus.

The broad acceptance and use of this book as one of the leading introductory computer graphics texts has enabled the original author and coauthors to update the chapters and contribute new material involving the most knowledgeable experts in different areas while maintaining a unified approach. This edition of "Fundamentals of Computer Graphics" adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas.

Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Control and Systems Engineering

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Graphics and Computer-Aided Design

  1. Tatsuya Harada
  2. Hiroharu Kato
  3. Thu Nguyen-Phuoc
  4. Donna A. Calhoun
  5. M. Swanson
  6. Peter Robinson
  7. Anh Totti Nguyen
  8. Akira Kato

In Computer Vision and Pattern Recognition

  1. Andrea Vedaldi
  2. Luc Van Gool
  3. Ming-Hsuan Yang
  4. Jitendra Malik
  5. Andrew Zisserman
  6. Trevor Darrell
  7. Dacheng Tao
  8. Xiaogang Wang

In Control and Systems Engineering

  1. Carsten Rother
  2. Frank Michel
  3. Eric Brachmann
  4. Yann Labb'e
  5. Thu Nguyen-Phuoc
  6. Donna A. Calhoun
  7. M. Swanson
  8. Jiri Matas

Citations in the corpus