The wear out effect of a game-based student response system
By Alf Inge Wang. Comput. Educ., 2015
529 citations recorded by the source corpus.
Subfields: Computer Science Applications, Developmental and Educational Psychology, Education
View Paper: https://www.semanticscholar.org/paper/1e8cad97e1015d358b8778084211a01b36b4d629
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In Computer Science Applications
In Developmental and Educational Psychology
In Education
Citations in the corpus
- The effect of using Kahoot! for learning - A literature review (2020, methodology): “A study with 252 students at the Norwegian University of Science and Technology compared the students ’ perceptions from using Kahoot! the first time (once) and after using Kahoot! extensively in every lecture for five months in a software architecture course (Wang, 2015).”