Virtual Reality Training for Health-Care Professionals
By Fabrizia Mantovani, G. Castelnuovo, Andrea Gaggioli, Giuseppe Riva. Cyberpsychology, Behavior, and Social Networking, 2003
334 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition, Surgery
View Paper: https://www.semanticscholar.org/paper/1d8eed43bd8358f985c811e663bde48d1fda4399
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- A. Kononowicz
- N. Saxena
- P. Posadzki
- I. Masiello
- Mi Jin Park
- Dong Jun Kim
- H. Jeon
- P. P. George
Citations in the corpus
- A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations (2019, background): “Intuitively, it helps in relieving pain, stress, and anxiety in an imagined space, and VR makes it possible to provide efficient educational and psychological training without causing harm to patients (5).”
- Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration (2019, background): “It allows for a first-person active learning experience through different levels of immersion; that is, a perception of the digital world as real and the ability to interact with objects and/or perform a series of actions in this digital world [7-9].”